Welcome to my portfolio!
Hi I'm Monroe, and I'm a Game Designer working at Frontier Developments. I love designing stylish and engaging gameplay systems, especially combat systems!
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Below are the game projects I have worked on. Head over to Design Documentation to check out my GDDs, One Page GDDs and Numeric Documents. Check out my Game Pitch Presentations in Other Design Work.

TOOLS I USE
Unreal 5
Unity
Adobe Suite
Scrumwise
WHAT I BRING TO TEAMS
Documentation
Analysis
Prototyping
Energy
MY PROJECTS
Hover your mouse over the game logos to watch a gameplay clip
Jurassic World Evo 3
Type: Professional Work
Roles: Full Game Designer
Tasks Include:
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Ownership of the game's Challenge Mode.
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Redesign objectives for each level in Challenge Mode.
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Rebalancing the difficulty of each level in Challenge Mode.
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Setting Par Times for each level in Challenge Mode
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Playtesting the Campaign and Challenge game modes
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Reporting bugs to Production
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Bug fixing


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The next entry in the award-winning series, Jurassic World Evolution 3 puts you in control of building and running your very own Jurassic World
Planet Coaster 2
Type: Professional Work
Roles: Graduate Game Designer
Tasks Include:
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Worked with the Game Director to fix critical design issues in the game
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Ownership of Ride Breakdown system in the game.
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Setting up new flat rides and coasters for the Art team.
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Using SQLite to set up database entries for scenery pieces.
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Playtesting the Campaign modes.
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Reporting bugs to Production
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Bug fixing


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Create a splash with Planet Coaster 2 - sequel to the world’s best coaster park simulator!
Skirmish
Type: Final Year Solo Project
Roles: Designer, Programmer, Artist
Engine: Unity C#
Tasks Include:
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Creating a Game Design Document & Development Log.
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Core Concept Design
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Gameplay System Design (Including Numerical Design)
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Level Design
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UI Design
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Programming game functionality.
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page.


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An adrenaline pumping Hack-n-Slasher about clone manipulation. Weild the powerful "Phase System" to summon clones and slay enemies!
Disorderly Combat
Type: Competition Solo Project - Winner
Roles: Designer, Programmer, Artist
Engine: Unreal 5 (Blueprints)
Tasks Include:
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Creating a Game Design Document & Development Log.
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Core Concept Design
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Gameplay System Design (Including Numerical Design)
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Level Design
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UI Design
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Programming game functionality.
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page.
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Creating marketing content, including a promotional trailer.
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Using Trello to track productivity.

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A frantic first person shooter about energy manipulation! Features the 'Entropy System', a mechanic about draining and releasing energy!
OVERFLOW
Type: Professional Group Project (Team of 5)
Roles: Producer, Programmer, Designer, VFX
Engine: Unity (C#)
Tasks Include:
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Leading a team of five.
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Leading core concept design.
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Using Scrumwise to track productivity.
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Programming game functionality (water physics & object buoyancy).
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Creating custom particle VFX, materials & shaders
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Creating and designing an Itch.IO page for OVERLOW.
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Creating marketing content, including a promotional trailer.

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A hectic puzzle platformer game where you play as a water droplet on a mission to escape the beach house he's trapped in!